CONTROLS
A, D - Left , Right
Spacebar - Jump
S - Crouch

Punch Time
A,D - Punch

Etc
Esc - Pause Game
R - Retry
Q - Quit
M - Reset Hi-Score


CREDITS
Monke Cycle Created By Giobun

Sprites:
Gerald's Keys By Gerald Burke
Pixel Art Effects By Nyknck

Sound Fx: 
Freesfx By Kronbits
Youtube Sfx Pack By Jochi
Shapefroms Free Sounds By Shapeforms

Music Used:
Search And Chase By Dova Syndrome
Ride Out By Dova Syndrome

Font Used:
Zerocool

Voice:
CdawgVA / Connordawg Youtube Channel

EDIT

Updated Thumbnail.

Sprites:
Lightning Lines Pixel Art Effect by sanctumpixel

Sound Fx:
Universal UI Soundpack by Nathan Gibson

Thank You For Playing!

Bugs:
Music not looping
Can Press ESC after Game Over
Can't Press Menu after Game Over
Items & Fireballs spawning below the ground
Falling through the ground may kill you twice if unlucky

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorGiobun
GenreAction, Adventure, Survival
Made withUnity
Tags2D, Pixel Art, Retro, Singleplayer, Unity

Comments

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From the screenshots it doesn't look that bad, but playing it, it has some flare!

I really love just the feedback of everything, the soundeffects, the music, the sprites, it all feels great! Good stuff!

The gameplay itself is a bit of a mixed bag. I don't have an issue with this infinite runner type of deal, but it feels all over the place. Why is there a score when defeating the flying manus thing is a lot better of a goal and what I immediately gravitated towards? 

Powerups would have been nice instead of the timer mechanic, dodging things would be enough of an obstacle alongside with the terrain.

The fighting thing also cancels out when the blue bar is only half ways, I do not know if its intentional or not.

Cool little game, style is on point.

Thank you for the feedback, this was for an entry for a three day jam which I was unprepared for so a lot of decisions were made out of the blue and not exactly well developed. 

The infinite runner genre plays a big part to the story where the holder of the jam, CdawgVA, hosted a successful charity raising cyclethon which I wanted to pay homage to . 

A lot of the design of this game ended up referencing a fighting game called Heritage for the Future of the JoJo franchise that we are also both big fans of. 

The blue bar is also a 5-second timer that expires the punching section which is another reference to JoJo All Star Battle's Rush Mode Clashes.

All in all, the game is a love letter to a fighting game and content creator that I really admire rather than a proper game but your insight is well received. Thank you!